Degree

B.Sc Animation & game design

This program has been designed from fine arts, through digital arts, animation process and pipeline, 3D animation, production management and so on to make you an animation professional with thorough pipeline knowledge and management capabilities & creating high-quality digital output for Film & Television. You will create captivating environments working on live action footage (VFX).

Duration – 3 Years

Eligibility – Candidates for admission to the three year degree programs must have passed (10+2) or completed a 3 year diploma program after class X

Course Content

  • Manmade drawings
  • History of art & world art
  • Layer masks
  • Car Modeling
  • Cartoon character
  • Generating texture using Maya & Photoshop
  • Lights & its applications
  • Constraints
  • Skinning methods
  • Principles of animation
  • Squash & stretch animation
  • Jump & Dive Animation
  • Emitters, particles & its purpose
  • Cloth & fur simulation
  • Game Pipeline
  • Art of Game Making
  • 3d interactive and game Scripting
  • Characters and Styling
  • Artificial Intelligence
  • Live study drawing& painting
  • Introduction to vector & raster image
  • Image editing techniques
  • Interior Modeling
  • Concepts & purpose of unwrapping
  • Application of materials in Maya
  • FG, GI, Caustics, HDRI, physical sun & sky
  • Types of Joints & IK creation
  • Biped rigging
  • Keying, blocking, primary & secondary animation
  • Walk cycle animation
  • Car Animation
  • Different fields & effects
  • Game Design
  • Game Business and Estimation
  • 3d Interactive Basics
  • SDK Basics
  • Animation Preproduction
  • Preproduction drawings
  • Selection, retouching, painting, text tools
  • Apply effects
  • Basic utilities
  • Different mapping methods
  • Understand important loop flow in model
  • Types of camera & its purpose
  • SDK
  • Quadruped rigging
  • Editing animation in Graph editor
  • Run cycle animation
  • Facial Expressions
  • Soft & rigid bodies
  • Game Audio
  • Game bible
  • Game Environment
  • Ideation and Game Pitch
  • Optimization Techniques