Degree

M.Sc Animation & Game

This program has been designed from fine arts, through digital arts, animation process and pipeline, 3D animation, production management and so on to make you an animation professional with thorough pipeline knowledge and management capabilities. 3D Via Virtools is a revolutionary game technology education where by a designer himself can complete a game without the knowledge of programming. The technology comes from Dassault, France a world leader in the 3D Space, Offering cutting edge in virtual & Simulation solutions across numerous domains.

Duration – 2 Years

Eligibility – Candidates for admission to the two year Master degree programs must have passed (10+2+3) or under graduation in recognized university.

Course Content

  • Manmade drawings
  • History of art & world art
  • Layer masks
  • Basic Composition
  • Interior Modeling
  • Concepts & purpose of unwrapping
  • Application of materials in Maya
  • FG, GI, Caustics, HDRI, physical sun & sky
  • Types of Joints & IK creation
  • Biped rigging
  • Keying, blocking, primary & secondary animation
  • Walk cycle animation
  • Car Animation
  • Different fields & effects
  • integrate Photoshop layers to compositing
  • 3D Compositing
  • 3d Interactive Basics
  • Introduction to vector & raster image
  • Live study drawing& painting
  • Introduction to vector & raster image
  • Image editing techniques
  • Focus (depth of field)
  • Understand important loop flow in model
  • Different mapping methods
  • Basic utilities
  • Types of camera & its purpose
  • SDK
  • Quadruped rigging
  • Editing animation in Graph editor
  • Run cycle animation
  • Facial Expressions
  • Soft & rigid bodies
  • Dynamic simulation
  • Compiling movie through editing
  • Game Pipeline
  • Preproduction drawings
  • Selection, Retouching, painting, text Tools
  • Apply effects
  • Car Modeling
  • Cartoon character
  • Generating texture using Maya & Photoshop
  • Lights & its applications
  • Constraints
  • Skinning methods
  • Principles of animation
  • Squash & stretch animation
  • Jump & Dive Animation
  • Emitters, particles & its purpose
  • Cloth & fur simulation
  • Develop storyboards for group shoot
  • Art Of Game Making
  • Manmade drawings
  • History of art & world art